2013年3月11日星期一
Supplement items system changes to future trends
Blizzard game designer Travis Day recently published an article about Diablo 3 game changes trend, which refers to the game in the future or adding a lot of interesting and powerful new affixes. For details, please click here. This article is part of its goods system supplement.
This is a great and constructive posts, it brings a lot of good advice and meaningful perspective. Items problem is that every day in the topic of discussion, we will discuss the current status of the items we are their hope, and how to achieve. (Articles) changes, including changes to some affixes, at least let some of the players happy with these changes. A good example in this regard, that is pickup radius witch doctor. Of course, not everyone wants their equipment has a great pickup radius, but there will be some play the witch doctor will like it, and hope that the radius bigger the better, and we hope to extend this idea further. The thorns is a good example of the attribute aspects, it is a core attribute of potential, but in reality is not so obvious. While we plan to improve the bramble main attributes of the player character can increase its damage, while at the same time we have other plans, we can further help those special of thorns role and play.
We also plan to increase the specific skills affixes and skill damage affixes. This will emerge more fun kinds of plus points and play, but also allows players to have another way to enhance the skills of their favorite. As an example, the items before the witch doctor zombie dogs less CD summon zombie dogs and sacrifice combined wall of the Dead by CD items the Rune corpse towers, to reduce consumption items combined ancestors Hammer. We love to see these plus-point play, and hope to emerge more so by the expansion of these affixes play.
We want to make you feel more powerful, but more importantly, we hope that the players feel the items can change the rules of the game. We want players to be able to hit the items, and then feeling the "wow, I want to try to create a play" or "I went to Le go, I have to practice a monks play items items. Improve Diablo destroy God items overall feel of the game, is very important for us, which is where the focus of the development team, because this is important to you, things.
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