Summary: If you participate in large-scale WVW combat in Guild Wars 2, you might have noticed, you often encounter some of the enemies you can not see. This is called the negative impact of the selection of the best process. I am very pleased to announce that the patch after March 26, we will be in wvw completely remove a merit-based system. The invisible enemy will become history (of course, does not include stealth skills).
I would like to take a look at the screenshots will be able to know clearly for wvw it will be much different?
Normally, when your activities around the world in a specific range of all models (including the NPC and other players) will bring together your client. This causes the client for your call model, allows you to select the target.
In order to reduce these occupied network resources as well as reduce the requirements on the client system, we add a merit-based system, this will limit the number of pooled model to your client. This means that only very close to your character will show his model.
Although this implementation is the utilization of bandwidth and client resources, but unfortunately, its the world battlefield massive battle confusion, a lot of players when enemies are all hidden. , Merit-based system also make certain role through the skills of stealth stealth time increased by 2 seconds. By removing a merit-based system, we can effectively remove these negative effects, greatly enhance the experience of large-scale fighting world battlefield!
For greater clarity, I want to say here we are talking about under merit-based (which means to limit the server the amount of data sent to the client) and commonly referred to with graphics related to the selection of the best graphics on the back of the model (such as discarded, or shut down the entire model etc.) the difference between. We change the merit between the server and the client, rather than modifying the basic graphics operation within the client.
Remove a selection of the best world battlefield
Now, each client can quickly know within the role, we offer the option to control the rendering of the other roles of a group of the world's battlefields. By setting these different hardware allows players to enjoy an acceptable framerate world battlefield.
Under the new system, the role of rendering three different ways
· High-resolution model - which you are already familiar with the model's resolution
· Inactive low-resolution model - in the world battlefield will be replaced after the high-resolution model is loaded into placeholder character. They are different according to the type of race and armor Although of mankind, Xierwali and Norn use the same model
· Only name visible - rendering model, to the contrary, we only show the character name!
We also provide players with two new options to allow players to choose the mode world battlefield roles
· World battleground roles limit - this can control the number of role model rendering and display only the players name the number
· High-quality world battlefield roles - This control is the number of high-resolution model rendering, and the number of inactive low-resolution model rendering
World battlefield team has worked hard for this change for a long time, and now we are pleased it has finally been published. Epic level will be an important part of the wartime world battlefield, and now players can take their honor to the full range of experience the battlefield!
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