Powered By Blogger

2013年4月7日星期日

Five different points between DOTA and LOL


DOTA hero alliance can be said is the same type of game, and the two games are also very popular. However, turnip greens, all have love, many players only love a, but there are two good players, such as the following this. He started from 2005 dota, played six years is a bit tired, so in 11 years in September, playing around LOL nearly a year, after leaving the country to get dota2 account currently indulging in European clothing. He du jour at about DOTA hero alliance between a number of different, now let's take a look at.

1. DPS, DOTA and LOL the biggest difference.
Yes, DPS is a unit of time injury, and DPS more macro discussed here.

(1) team battles. LOL this point is very high, most heroes outbreak of high-short, CD, called for the first time in team battles skills hero who can be thrown into a pair; while the the dota team battles often played more flowering, which is the group fights bad commentary, even if the five heroes dumped skills and strive to spike, pushing, Macon and other props exists, the death of a hero is not like LOL so fast. Short dota group killed two heroes, LOL team battles has ended. This has led to key heroes dota a team battles to make at least three to four choices, which is YYF calm, so that the group fights could we resist the powerful hold the skill players. The result is that the the dota team battles more technical content, and more sense of the war, not seconds shot feeling, but to have back.

(2) the size of the map and TP mechanism. Why these two points on the DPS said, is just about the macro, dota map, per unit time, the two sides hero capable of playing the other hero DPS TP time is short, but also indirect macro DPS declined. The result is, dota involved, detour, diversion, ambush and counter-ambush, surrounded with anti-siege tactical level things can exist.

(3) limit the operation. relatively long in dota skills cd damage type skills a hero rarely three LOL plus Summoner skills even to 5 CD and relatively short. This makes LOL difficult to limit the operation of the space, LOL has ultimate anti-kill, but far less than dota, and the limit in dota before, during almost there.

Shortcomings, LOL in the DPS is too high, leaving the player tactical game and the battlefield to determine the benefit of the space is too small, plus the ultimate reduction in the operation, many players criticized for its low-end, I see LOL game often want to intoxication The sleep of reason. LOL is brush and team battles.

2. woods and wild area mechanism

(1) LOL bushes mechanism, dota woods mechanism the LOL in grass look outside, to dota in under the shelter of the woods, both can not see. This makes the dota vision control more important. Further encounters will be more, but also provides a more limit operating opportunities. LOL often the other residual blood hero just hide in the bushes, you do not dare to chase, the opposite be able to see you, you can not see the other dota players are both totally conscious and luck.

(2) Nakano mechanism, dota can pull wild, I think this is the the icefrog largest creative one, which greatly enriched the the dota tactical choices and tactical game. The Nakano become economic team battles, tactical multi-purpose venue. But you rarely see LOL opposition area to open a large corporation, on the one hand due to the mechanism of grass just said, on the other hand Nakano worth competing for the few things. LOL Nakano characterized by the presence of the red and blue buff, red and blue buff on the situation of the war, its role is even the equivalent of a medium-term equipment in dota, but the the LOL in buff contention is often relatively simple, unlike dota Nakano control and contention often brought the proceeds of the tower. In addition, part of the hero in dota can open woods, the woods contention more possibilities.

Shortcomings, LOL map is too small, open area Nakano, the single competing interests, LOL difficult to difficult to Nakano massive team battles playing group is an open area around the tower near poor, while dota is different war does not just focus on a few towers and ignite the Nakano complex dota there are more possibilities, Nakano group fights judge the ultimate test of the players spot. This is xiao8 430, YYF dendi team battles skills release a good player advantage lies.

3. baron and roshan
LOL when baron groups back to the magic back to the blood increases attack buff, the baron's too huge advantage, took baron basic on unlimited consumption you consume your level of. Roshan in dota shield the the team battles monomer resurrection advantage, but the defensive side of the counter may still exist, especially now roshan shield changed to 6 minutes, roshan advantage of no longer infinite. LOL, took baron, the difference a lot. LOL than dota more than a dragons, an increase of the reason and location of an advance team battles, compared to dota the team battles reasons endless.

4. props, outdoor shops, chicks
Magic wand, magic bottle, ashes, Cock silk shoes, the Arcane shoes, wedding bands, icefrog have to admire the creativity, which greatly limits the players play space, operating and skills to release master to become a true master. Field shops and the presence of the chicks can make magic night, bounty the bat hero can attack. LOL updating equipment must go home, back particularly slow. Well, if you are concerned about the recent LOL game, a lot of teams take advantage of this development tactics to fight the time difference.

5. equipment
Dota rich initiative props open dota2 prop shop, you will be surprised, dota have so much equipment can be selected. This gave the players a great play space for different heroes, different lineups, different situation, equipment selection is critical, which is, after each contest, we can always grabbed out loading this point, large spray special spray . LOL, ADC few, APC few meat on few and the loading sequence and select a relatively fixed. Dota the active team props Macon flute drums of war, displacement props, pushing jump knife, output props, green stick, sheep knife, Wind Wand. Makes the significance of the money is not in the higher output or more of meat. Makes dota true restraint with games against restraint. 
Bring different benefits, how to play, you may pick their own economy on each hero.

没有评论:

发表评论